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Mafia 2 Online 1b RC3 Default Server Kodları

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Mafia 2 Online 1b RC3 Default Server Kodları

#1
Çevrimdışı Lunaci

  • Yönetici
  • Yorum:
    990
  • Konu:
    328
  • Kayıt:
    14.07.2013
  • Üye Sayısı
    1
  • Rep Puanı:
    45

  • Client

    events.nut

    Kod:
    // events.nut By AaronLad

    addEventHandler( "serverEvent",
    function( script, str )
    {
    triggerServerEvent( "eventConfirm" );
    }
    );

    fps.nut

    Kod:
    // fps.nut By AaronLad

    addEventHandler( "onClientFrameRender",
    function( post )
    {
    if( post )
    dxDrawText( "FPS: " + getFPS(), 2.0, 2.0, 0xFFFFFFFF, true, "tahoma-bold" );
    }
    )

    guistest.nut

    Kod:
    local button = null;

    addCommandHandler("createGUI",function(pid)
    {
    if (!button) {
    button = guiCreateElement(ELEMENT_TYPE_BUTTON, "Hello World", 500, 500, 100, 35);

    sendMessage("ELement created");
    }
    });

    addCommandHandler("destroyGUI", function(pid)
    {
    if (button) {
    guiDestroyElement(button);
    button = null;

    sendMessage("Element destroyed");
    }
    });

    // eof

    scoreboard.nut

    Kod:
    // scoreboard.nut By AaronLad

    // Variables
    local drawScoreboard = false;
    local screenSize = getScreenSize( );

    // Scoreboard math stuff
    local fPadding = 5.0, fTopToTitles = 25.0;
    local fWidth = 600.0, fHeight = ((fPadding * 2) + (fTopToTitles * 3));
    local fOffsetID = 50.0, fOffsetName = 450.0;
    local fPaddingPlayer = 20.0;
    local fX = 0.0, fY = 0.0, fOffsetX = 0.0, fOffsetY = 0.0;

    function tabDown()
    {
    drawScoreboard = true;
    showChat( false );

    // Add padding to the height for each connected player
    for( local i = 0; i < MAX_PLAYERS; i++ )
    {
    if( isPlayerConnected(i) )
    fHeight += fPaddingPlayer;
    }
    }
    bindKey( "tab", "down", tabDown );

    function tabUp()
    {
    drawScoreboard = false;
    showChat( true );

    // Reset the height
    fHeight = ((fPadding * 2) + (fTopToTitles * 3));
    }
    bindKey( "tab", "up", tabUp );

    function playerConnect( playerid, nickname )
    {
    // Are we rendering the scoreboard?
    if( drawScoreboard )
    fHeight += fPaddingPlayer;
    }
    addEventHandler( "onClientPlayerConnect", playerConnect );

    function playerDisconnect( playerid )
    {
    // Are we rendering the scoreboard?
    if( drawScoreboard )
    {
    // Remove the height from this player
    fHeight = fHeight - fPaddingPlayer;
    }
    }
    addEventHandler( "onClientPlayerDisconnect", playerDisconnect );

    function deviceReset()
    {
    // Get the new screen size
    screenSize = getScreenSize();
    }
    addEventHandler( "onClientDeviceReset", deviceReset );

    function frameRender( post_gui )
    {
    if( post_gui && drawScoreboard )
    {
    fX = ((screenSize[0] / 2) - (fWidth / 2));
    fY = ((screenSize[1] / 2) - (fHeight / 2));
    fOffsetX = (fX + fPadding);
    fOffsetY = (fY + fPadding);

    dxDrawRectangle( fX, fY, fWidth, fHeight, fromRGB( 0, 0, 0, 128 ) );

    fOffsetX += 25.0;
    fOffsetY += 25.0;
    dxDrawText( "ID", fOffsetX, fOffsetY, 0xFFFFFFFF, true, "tahoma-bold" );

    fOffsetX += fOffsetID;
    dxDrawText( "Nickname", fOffsetX, fOffsetY, 0xFFFFFFFF, true, "tahoma-bold" );

    fOffsetX += fOffsetName;
    dxDrawText( "Ping", fOffsetX, fOffsetY, 0xFFFFFFFF, true, "tahoma-bold" );

    // Draw the localplayer
    fOffsetX = (fX + fPadding + 25.0);
    fOffsetY += 20.0;
    dxDrawText( getLocalPlayer().tostring(), fOffsetX, fOffsetY, getPlayerColour(getLocalPlayer()), true, "tahoma-bold" );

    fOffsetX += fOffsetID;
    dxDrawText( getPlayerName(getLocalPlayer()), fOffsetX, fOffsetY, getPlayerColour(getLocalPlayer()), true, "tahoma-bold" );

    fOffsetX += fOffsetName;
    dxDrawText( getPlayerPing(getLocalPlayer()).tostring(), fOffsetX, fOffsetY, getPlayerColour(getLocalPlayer()), true, "tahoma-bold" );

    // Draw remote players
    for( local i = 0; i < MAX_PLAYERS; i++ )
    {
    if( i != getLocalPlayer() )
    {
    if( isPlayerConnected(i) )
    {
    fOffsetX = (fX + fPadding + 25.0);
    fOffsetY += fPaddingPlayer;
    dxDrawText( i.tostring(), fOffsetX, fOffsetY, getPlayerColour(i), true, "tahoma-bold" );

    fOffsetX += fOffsetID;
    dxDrawText( getPlayerName(i), fOffsetX, fOffsetY, getPlayerColour(i), true, "tahoma-bold" );

    fOffsetX += fOffsetName;
    dxDrawText( getPlayerPing(i).tostring(), fOffsetX, fOffsetY, getPlayerColour(i), true, "tahoma-bold" );
    }
    }
    }
    }
    }
    addEventHandler( "onClientFrameRender", frameRender );



    Server

    ebdm.nut

    Kod:
    /**
    * Setup gammeode defaults
    * And create startup resources (spawn cars/etc.)
    */
    local script = "Empire Bay Death Match";

    function scriptInit()
    {
       log( script + " Loaded!" );
       setGameModeText( "EB-DM" );
       setMapName( "Empire Bay" );

       // Create cars surrounding the spawn bar.
       createVehicle(1, -1567.36, -193.678, -20.1856, -92.0449, 0.223556, 3.04026);
       createVehicle(8, -1546.6, -156.406, -19.2969, -0.241408, 2.89541, -2.29698);
       createVehicle(9, -1537.77, -168.93, -19.4142, 0.0217354, 0.396637, -2.80105);
       createVehicle(10, -1546.66, -181.15, -20.1519, 179.887, 3.31208, -0.653084);
    }
    addEventHandler( "onScriptInit", scriptInit );


    /**
    * Add hanlding of player events
    * (player connections/disconnections/spawning)
    */
    function playerConnect( playerid, name, ip, serial )
    {
       sendPlayerMessageToAll( "~ " + getPlayerName( playerid ) + " has joined the server.", 255, 204, 0 );
    }
    addEventHandler( "onPlayerConnect", playerConnect );

    function playerDisconnect( playerid, reason )
    {
       sendPlayerMessageToAll( "~ " + getPlayerName( playerid ) + " has left the server. (" + reason + ")", 255, 204, 0 );
    }
    addEventHandler( "onPlayerDisconnect", playerDisconnect );

    function playerSpawn( playerid )
    {
       setPlayerPosition( playerid, -1551.560181, -169.915466, -19.672523 );
       setPlayerHealth( playerid, 720.0 );

       sendPlayerMessage(playerid, "Welcome to Mafia2-Online Official Test Server!", 150, 150, 230);
       sendPlayerMessage(playerid, "You can test there some of the features :p", 150, 150, 230);
       sendPlayerMessage(playerid, "For help use command /help", 204, 255, 0);

       triggerClientEvent( playerid, "serverEvent", script, "a test string" );
    }
    addEventHandler( "onPlayerSpawn", playerSpawn );

    /**
    * Demo of server-client-server event binding
    * and triggering
    */
    addEventHandler( "eventConfirm",
       function( playerid )
       {
           givePlayerWeapon( playerid, 10, 2500 );
           givePlayerWeapon( playerid, 11, 2500 );
           givePlayerWeapon( playerid, 12, 2500 );
       }
    );

    /**
    * Hanling of various player events
    */
    function playerDeath( playerid, killerid )
    {
       if( killerid != INVALID_ENTITY_ID )
           sendPlayerMessageToAll( "~ " + getPlayerName( playerid ) + " has been killed by " + getPlayerName( killerid ) + ".", 255, 204, 0 );
       else
           sendPlayerMessageToAll( "~ " + getPlayerName( playerid ) + " has died.", 255, 204, 0 );
    }
    addEventHandler( "onPlayerDeath", playerDeath );


    /**
    * Adding command handlers
    */
    addCommandHandler("help", function(playerid) {
       local commands = [
           { name = "/spawn",          desc = "Teleport to spawn" },
           { name = "/weapons",        desc = "Give yourself some damn guns!" },
           { name = "/heal",           desc = "Restore your precious health points :p"},
           { name = "/die",            desc = "If you dont wanna live there anymore" },
           { name = "/vehicle <id>",   desc = "Spawn vehicle, example /vehicle 45" },
           { name = "/tune",           desc = "Tune up your vehicle!" },
           { name = "/fix",            desc = "Fix up your super vehicle" },
           { name = "/destroyVehicle", desc = "Remove car you are in" },
           { name = "/skin <id>",      desc = "Change your skin :O. Example: /skin 63" }
       ];

       sendPlayerMessage(playerid, "");
       sendPlayerMessage(playerid, "==================================", 200, 100, 100);
       sendPlayerMessage(playerid, "Here is list of available commands:", 200, 200, 0);

       foreach (idx, cmd in commands) {
           local text = " * Command: " + cmd.name + "   -   " + cmd.desc;
           if ((idx % 2) == 0) {
               sendPlayerMessage(playerid, text, 200, 230, 255);
           } else {
               sendPlayerMessage(playerid, text);
           }
       }
    });

    addCommandHandler("tptome", function(playerid, pttpid) {
       if (!pttpid) {
           sendPlayerMessage(playerid, "/tptome <pttpid>");
           return;
       }

       local playerToTeleport = pttpid.tointeger();
       if (!isPlayerConnected(playerToTeleport)) {
           sendPlayerMessage(playerid, "Player with given id is not connected.");
           return;
       }

       local myPos = getPlayerPosition(playerid);
       setPlayerPosition(playerToTeleport, myPos[0], myPos[1], myPos[2]);
    });

    addCommandHandler("spawn", function(playerid) {
       setPlayerPosition( playerid, -1551.560181, -169.915466, -19.672523 );
       setPlayerHealth( playerid, 720.0 );
    });

    addCommandHandler("weapons", function(playerid) {
       givePlayerWeapon( playerid, 10, 2500 );
       givePlayerWeapon( playerid, 11, 2500 );
       givePlayerWeapon( playerid, 12, 2500 );
    });

    addCommandHandler("vehicle", function( playerid, id ) {
       local pos = getPlayerPosition( playerid );
       local rot = getPlayerRotation( playerid );

       createVehicle( id.tointeger(), pos[0] + 2.0, pos[1], pos[2] + 1.0, 0.0, rot[1], 0.0 );
    });

    addCommandHandler("tune", function( playerid ) {
       if( isPlayerInVehicle( playerid ) )
       {
           local vehicleid = getPlayerVehicle( playerid );
           setVehicleTuningTable( vehicleid, 3 );

           setVehicleWheelTexture( vehicleid, 0, 11 );
           setVehicleWheelTexture( vehicleid, 1, 11 );
       }
    });

    addCommandHandler( "destroyVehicle",
       function( playerid )
       {
           if( isPlayerInVehicle( playerid ) )
           {
               local vehicleid = getPlayerVehicle( playerid );
               destroyVehicle( vehicleid );
           }
       }
    );

    addCommandHandler( "colTest",
       function( playerid )
       {
           if( isPlayerInVehicle( playerid ) )
           {
               local vehicleid = getPlayerVehicle( playerid );
               repairVehicle( vehicleid );
           }
       }
    );
    addCommandHandler( "fix",
       function( playerid )
       {
           if( isPlayerInVehicle( playerid ) )
           {
               local vehicleid = getPlayerVehicle( playerid );
               repairVehicle( vehicleid );
           }
       }
    );

    addCommandHandler( "heal",
       function( playerid )
       {
           setPlayerHealth( playerid, 720.0 );
       }
    );

    addCommandHandler( "skin",
       function( playerid, id )
       {
           setPlayerModel( playerid, id.tointeger() );
       }
    );

    addCommandHandler( "die",
       function( playerid )
       {
           setPlayerHealth( playerid, 0.0 );
       }
    );



    meta.xml

    Kod:
    <meta>
    <script type="server">ebdm.nut</script>
    <script type="client">fps.nut</script>
    <script type="client">scoreboard.nut</script>
    <script type="client">events.nut</script>
    <script type="client">guitest.nut</script>
    </meta>

    İndir TIKLA
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    Youtube Kanalım: TIKLA /\  İnternet hızım: TIKLA

    Son Düzenleme: 16.11.2016, Saat:11:45, Düzenleyen:
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