MafiaTurk - Mafia Türkiye Topluluğu

Tam Versiyon: Mafia 2 Online 1b RC3 Default Server Kodları
Şu anda arşiv modunu görüntülemektesiniz. Tam versiyonu görüntülemek için buraya tıklayınız.
Client

events.nut

Kod:
// events.nut By AaronLad

addEventHandler( "serverEvent",
function( script, str )
{
triggerServerEvent( "eventConfirm" );
}
);

fps.nut

Kod:
// fps.nut By AaronLad

addEventHandler( "onClientFrameRender",
function( post )
{
if( post )
dxDrawText( "FPS: " + getFPS(), 2.0, 2.0, 0xFFFFFFFF, true, "tahoma-bold" );
}
)

guistest.nut

Kod:
local button = null;

addCommandHandler("createGUI",function(pid)
{
if (!button) {
button = guiCreateElement(ELEMENT_TYPE_BUTTON, "Hello World", 500, 500, 100, 35);

sendMessage("ELement created");
}
});

addCommandHandler("destroyGUI", function(pid)
{
if (button) {
guiDestroyElement(button);
button = null;

sendMessage("Element destroyed");
}
});

// eof

scoreboard.nut

Kod:
// scoreboard.nut By AaronLad

// Variables
local drawScoreboard = false;
local screenSize = getScreenSize( );

// Scoreboard math stuff
local fPadding = 5.0, fTopToTitles = 25.0;
local fWidth = 600.0, fHeight = ((fPadding * 2) + (fTopToTitles * 3));
local fOffsetID = 50.0, fOffsetName = 450.0;
local fPaddingPlayer = 20.0;
local fX = 0.0, fY = 0.0, fOffsetX = 0.0, fOffsetY = 0.0;

function tabDown()
{
drawScoreboard = true;
showChat( false );

// Add padding to the height for each connected player
for( local i = 0; i < MAX_PLAYERS; i++ )
{
if( isPlayerConnected(i) )
fHeight += fPaddingPlayer;
}
}
bindKey( "tab", "down", tabDown );

function tabUp()
{
drawScoreboard = false;
showChat( true );

// Reset the height
fHeight = ((fPadding * 2) + (fTopToTitles * 3));
}
bindKey( "tab", "up", tabUp );

function playerConnect( playerid, nickname )
{
// Are we rendering the scoreboard?
if( drawScoreboard )
fHeight += fPaddingPlayer;
}
addEventHandler( "onClientPlayerConnect", playerConnect );

function playerDisconnect( playerid )
{
// Are we rendering the scoreboard?
if( drawScoreboard )
{
// Remove the height from this player
fHeight = fHeight - fPaddingPlayer;
}
}
addEventHandler( "onClientPlayerDisconnect", playerDisconnect );

function deviceReset()
{
// Get the new screen size
screenSize = getScreenSize();
}
addEventHandler( "onClientDeviceReset", deviceReset );

function frameRender( post_gui )
{
if( post_gui && drawScoreboard )
{
fX = ((screenSize[0] / 2) - (fWidth / 2));
fY = ((screenSize[1] / 2) - (fHeight / 2));
fOffsetX = (fX + fPadding);
fOffsetY = (fY + fPadding);

dxDrawRectangle( fX, fY, fWidth, fHeight, fromRGB( 0, 0, 0, 128 ) );

fOffsetX += 25.0;
fOffsetY += 25.0;
dxDrawText( "ID", fOffsetX, fOffsetY, 0xFFFFFFFF, true, "tahoma-bold" );

fOffsetX += fOffsetID;
dxDrawText( "Nickname", fOffsetX, fOffsetY, 0xFFFFFFFF, true, "tahoma-bold" );

fOffsetX += fOffsetName;
dxDrawText( "Ping", fOffsetX, fOffsetY, 0xFFFFFFFF, true, "tahoma-bold" );

// Draw the localplayer
fOffsetX = (fX + fPadding + 25.0);
fOffsetY += 20.0;
dxDrawText( getLocalPlayer().tostring(), fOffsetX, fOffsetY, getPlayerColour(getLocalPlayer()), true, "tahoma-bold" );

fOffsetX += fOffsetID;
dxDrawText( getPlayerName(getLocalPlayer()), fOffsetX, fOffsetY, getPlayerColour(getLocalPlayer()), true, "tahoma-bold" );

fOffsetX += fOffsetName;
dxDrawText( getPlayerPing(getLocalPlayer()).tostring(), fOffsetX, fOffsetY, getPlayerColour(getLocalPlayer()), true, "tahoma-bold" );

// Draw remote players
for( local i = 0; i < MAX_PLAYERS; i++ )
{
if( i != getLocalPlayer() )
{
if( isPlayerConnected(i) )
{
fOffsetX = (fX + fPadding + 25.0);
fOffsetY += fPaddingPlayer;
dxDrawText( i.tostring(), fOffsetX, fOffsetY, getPlayerColour(i), true, "tahoma-bold" );

fOffsetX += fOffsetID;
dxDrawText( getPlayerName(i), fOffsetX, fOffsetY, getPlayerColour(i), true, "tahoma-bold" );

fOffsetX += fOffsetName;
dxDrawText( getPlayerPing(i).tostring(), fOffsetX, fOffsetY, getPlayerColour(i), true, "tahoma-bold" );
}
}
}
}
}
addEventHandler( "onClientFrameRender", frameRender );



Server

ebdm.nut

Kod:
/**
* Setup gammeode defaults
* And create startup resources (spawn cars/etc.)
*/
local script = "Empire Bay Death Match";

function scriptInit()
{
   log( script + " Loaded!" );
   setGameModeText( "EB-DM" );
   setMapName( "Empire Bay" );

   // Create cars surrounding the spawn bar.
   createVehicle(1, -1567.36, -193.678, -20.1856, -92.0449, 0.223556, 3.04026);
   createVehicle(8, -1546.6, -156.406, -19.2969, -0.241408, 2.89541, -2.29698);
   createVehicle(9, -1537.77, -168.93, -19.4142, 0.0217354, 0.396637, -2.80105);
   createVehicle(10, -1546.66, -181.15, -20.1519, 179.887, 3.31208, -0.653084);
}
addEventHandler( "onScriptInit", scriptInit );


/**
* Add hanlding of player events
* (player connections/disconnections/spawning)
*/
function playerConnect( playerid, name, ip, serial )
{
   sendPlayerMessageToAll( "~ " + getPlayerName( playerid ) + " has joined the server.", 255, 204, 0 );
}
addEventHandler( "onPlayerConnect", playerConnect );

function playerDisconnect( playerid, reason )
{
   sendPlayerMessageToAll( "~ " + getPlayerName( playerid ) + " has left the server. (" + reason + ")", 255, 204, 0 );
}
addEventHandler( "onPlayerDisconnect", playerDisconnect );

function playerSpawn( playerid )
{
   setPlayerPosition( playerid, -1551.560181, -169.915466, -19.672523 );
   setPlayerHealth( playerid, 720.0 );

   sendPlayerMessage(playerid, "Welcome to Mafia2-Online Official Test Server!", 150, 150, 230);
   sendPlayerMessage(playerid, "You can test there some of the features :p", 150, 150, 230);
   sendPlayerMessage(playerid, "For help use command /help", 204, 255, 0);

   triggerClientEvent( playerid, "serverEvent", script, "a test string" );
}
addEventHandler( "onPlayerSpawn", playerSpawn );

/**
* Demo of server-client-server event binding
* and triggering
*/
addEventHandler( "eventConfirm",
   function( playerid )
   {
       givePlayerWeapon( playerid, 10, 2500 );
       givePlayerWeapon( playerid, 11, 2500 );
       givePlayerWeapon( playerid, 12, 2500 );
   }
);

/**
* Hanling of various player events
*/
function playerDeath( playerid, killerid )
{
   if( killerid != INVALID_ENTITY_ID )
       sendPlayerMessageToAll( "~ " + getPlayerName( playerid ) + " has been killed by " + getPlayerName( killerid ) + ".", 255, 204, 0 );
   else
       sendPlayerMessageToAll( "~ " + getPlayerName( playerid ) + " has died.", 255, 204, 0 );
}
addEventHandler( "onPlayerDeath", playerDeath );


/**
* Adding command handlers
*/
addCommandHandler("help", function(playerid) {
   local commands = [
       { name = "/spawn",          desc = "Teleport to spawn" },
       { name = "/weapons",        desc = "Give yourself some damn guns!" },
       { name = "/heal",           desc = "Restore your precious health points :p"},
       { name = "/die",            desc = "If you dont wanna live there anymore" },
       { name = "/vehicle <id>",   desc = "Spawn vehicle, example /vehicle 45" },
       { name = "/tune",           desc = "Tune up your vehicle!" },
       { name = "/fix",            desc = "Fix up your super vehicle" },
       { name = "/destroyVehicle", desc = "Remove car you are in" },
       { name = "/skin <id>",      desc = "Change your skin :O. Example: /skin 63" }
   ];

   sendPlayerMessage(playerid, "");
   sendPlayerMessage(playerid, "==================================", 200, 100, 100);
   sendPlayerMessage(playerid, "Here is list of available commands:", 200, 200, 0);

   foreach (idx, cmd in commands) {
       local text = " * Command: " + cmd.name + "   -   " + cmd.desc;
       if ((idx % 2) == 0) {
           sendPlayerMessage(playerid, text, 200, 230, 255);
       } else {
           sendPlayerMessage(playerid, text);
       }
   }
});

addCommandHandler("tptome", function(playerid, pttpid) {
   if (!pttpid) {
       sendPlayerMessage(playerid, "/tptome <pttpid>");
       return;
   }

   local playerToTeleport = pttpid.tointeger();
   if (!isPlayerConnected(playerToTeleport)) {
       sendPlayerMessage(playerid, "Player with given id is not connected.");
       return;
   }

   local myPos = getPlayerPosition(playerid);
   setPlayerPosition(playerToTeleport, myPos[0], myPos[1], myPos[2]);
});

addCommandHandler("spawn", function(playerid) {
   setPlayerPosition( playerid, -1551.560181, -169.915466, -19.672523 );
   setPlayerHealth( playerid, 720.0 );
});

addCommandHandler("weapons", function(playerid) {
   givePlayerWeapon( playerid, 10, 2500 );
   givePlayerWeapon( playerid, 11, 2500 );
   givePlayerWeapon( playerid, 12, 2500 );
});

addCommandHandler("vehicle", function( playerid, id ) {
   local pos = getPlayerPosition( playerid );
   local rot = getPlayerRotation( playerid );

   createVehicle( id.tointeger(), pos[0] + 2.0, pos[1], pos[2] + 1.0, 0.0, rot[1], 0.0 );
});

addCommandHandler("tune", function( playerid ) {
   if( isPlayerInVehicle( playerid ) )
   {
       local vehicleid = getPlayerVehicle( playerid );
       setVehicleTuningTable( vehicleid, 3 );

       setVehicleWheelTexture( vehicleid, 0, 11 );
       setVehicleWheelTexture( vehicleid, 1, 11 );
   }
});

addCommandHandler( "destroyVehicle",
   function( playerid )
   {
       if( isPlayerInVehicle( playerid ) )
       {
           local vehicleid = getPlayerVehicle( playerid );
           destroyVehicle( vehicleid );
       }
   }
);

addCommandHandler( "colTest",
   function( playerid )
   {
       if( isPlayerInVehicle( playerid ) )
       {
           local vehicleid = getPlayerVehicle( playerid );
           repairVehicle( vehicleid );
       }
   }
);
addCommandHandler( "fix",
   function( playerid )
   {
       if( isPlayerInVehicle( playerid ) )
       {
           local vehicleid = getPlayerVehicle( playerid );
           repairVehicle( vehicleid );
       }
   }
);

addCommandHandler( "heal",
   function( playerid )
   {
       setPlayerHealth( playerid, 720.0 );
   }
);

addCommandHandler( "skin",
   function( playerid, id )
   {
       setPlayerModel( playerid, id.tointeger() );
   }
);

addCommandHandler( "die",
   function( playerid )
   {
       setPlayerHealth( playerid, 0.0 );
   }
);



meta.xml

Kod:
<meta>
<script type="server">ebdm.nut</script>
<script type="client">fps.nut</script>
<script type="client">scoreboard.nut</script>
<script type="client">events.nut</script>
<script type="client">guitest.nut</script>
</meta>

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